Watch Dogs
Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Director(s) | Jonathan Morin |
Producer(s) | Dominic Guay |
Designer(s) | Danny Belanger |
Writer(s) | Kevin Shortt |
Composer(s) | Brian Reitzell Peter Connelly |
Engine | Disrupt Havok Physics |
Platform(s) | Microsoft Windows PlayStation 3 PlayStation 4 Wii U Xbox 360 Xbox One |
Release date(s) | Q2 2014 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Watch Dogs is an upcoming 2014 open world action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is due for release in the second quarter of 2014 for Microsoft Windows, and the PlayStation 3, PlayStation 4,Xbox 360, Xbox One and Wii Uconsoles.
The game is set within a fictionalized version of Chicago, Illinois. The single-player story is told through Aiden Pearce, a highly skilled hacker, who can hack into various electronic systems, either to obtain and control information or to destroy such devices completely at specific times.
Watch Dogs is an open world action-adventure video game in which players control an Irish vigilante named Aiden Pearce (voiced by Noam Jenkins),who can hack into various electronic devices tied to the city's central operating system (ctOS), allowing various methods for the player to solve numerous objectives.Examples include hacking into people's phones to retrieve bank data and steal funds, triggering malfunctions in equipment to distract other characters and hacking into traffic lights to cause collisions. Players can also receive information on civilians via augmented reality feeds, providing the player with information on demographics, health and potential behaviour. Objectives showcased in presentations include finding specific targets to kill, evading the police and following potential victims in order to stop their would-be killers. Combat utilizes a combination of stealth components and parkour, along with the mechanics of a cover-based third-person shooter.
The game features an online multiplayer element. The "multiplayer" experience is a one-on-one interaction between two human characters in which one player seamlessly and secretly joins the single player experience of another player.The first player (which entered the other player's world) is tasked with finding the second player (which is initially unaware that another human is in their game session - no notification is given to the second player). Once the first player finds the second player the objective is updated. The first player's new objective involves installing a back door virus into the second player's smartphone, then hiding while that virus siphons off a portion of the data the second player has collected. This stolen information increases the first player's power once they return to their own single player session. The second player must stay within a certain radius of the first player for the download to progress. Once the download is initiated, the second player is alerted that they have been hacked and that data is being stolen from their smartphone. Once the second player has been alerted of the intrusion their objective is to locate the first player who is stealing their data, and either kill the first player or cause them to flee to such a distance that the download is halted (a certain minimum distance must be maintained for the download to progress).
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