PlanetSide 2
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment
|
Composer(s) | Jeff Broadbent and Don Ferrone |
Engine | Forgelight Engine |
Platform(s) | Microsoft Windows, PlayStation 4 |
Release date(s) | Microsoft Windows
|
Genre(s) | Massively multiplayer online first person shooter |
Mode(s) | Multiplayer |
Distribution | Digital distribution |
PlanetSide 2 is a free-to-play massively multiplayer online first-person shooter published by Sony Online Entertainment and released on November 20, 2012. It is the remake to PlanetSide which originally released in 2003. Officially announced on July 7, 2011 at the Sony Fan Fair, the second installment uses a new game engine and supports hundreds of players in continuous large scale conflict.As in the first PlanetSide, PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis.PlanetSide 2 was announced for the PlayStation 4 video game console on June 5, 2013.
PlanetSide 2 is a re-imagining of PlanetSide, featuring the same world, factions and taking place at roughly the same time period. As in the previous game, it features territory control in an open-world, large battles featuring up to 2000 players per continent on foot or in land/air vehicles. The territory system differs greatly from that of the original, being more free-form and based on a hexagonal territory control system. SOE has been taking into account balance issues from the first game. As stated by creative director Matthew Higby, they reward combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources to aid the balance of overall empire saturation on each server as much as possible without force-restricting players from being able to play with their friends.
It is a faster paced game than the original PlanetSide and holds the ability to feature potentially thousands of players. It also features familiar first person shooter elements such as sprinting, iron sights, and regenerating shields. An important aspect is that player skill and teamwork are major determiners when it comes to being able to kill other players and overcome opposing teams. Unlockable skills are available and are stated to only make between a 15-20% difference between any player. The game also features a day and night cycle, meaning that battles happen in different times of day, affecting the general methods for warfare.
Combat takes place on the continents of Auraxis which are broken up into many territories. Territories are then split into sectors which can be captured by the various empires. Influence from captured sectors can provide bonuses to a faction in adjacent sectors. The mission system is partly automated and partly controlled by commanders and outfits. It provides focal points for players to attack and defend and helps players get into the action quickly.
As a player participates in completing objectives they will earn experience which will increase their character's Battle Rank and reward them with certification points. As the player's Battle Rank increases they will unlock improved certifications, granting the player new abilities or items. These will allow the player to specialize in certain roles by allowing them to improve the weapons, vehicles or tools they use. Many certifications require the player to invest in multiple upgrade tiers of the certification, which will increase how effective the certification is. For example, players can purchase five ranks of Nanoweave Armor, which when equipped will increase the amount of damage they can sustain. Some certifications require the player to purchase prerequisite certifications, meaning a squad leader who wishes to unlock the ability to communicate using voice chat with an entire platoon will first need to unlock a certification to allow them to set squad waypoints. Using the certification system, players will be able to customise how they play using different classes or vehicles. For example, a player can purchase certifications to alter the main function of the Sunderer vehicle, meaning they can unlock the ability to have fellow squad members spawn from the vehicle, or as an alternative, give the vehicle the ability to repair and restock the ammunition of nearby allied vehicles.
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